NeuroTracker seamlessly integrates into different programs and adapts to the unique needs of your business.

NeuroTracker offers a ready-to-use training solution that sets up in just 10 minutes. Benefit from expert pre-made training programs for all user types and start deriving value immediately.

Each session takes just 6 minutes, making it easy to integrate into busy schedules without disrupting routines.

Easily onboard, monitor, and manage multiple users from a single dashboard—ideal for healthcare providers, educators, and performance organizations.

Significant cognitive gains can be seen in as little as 2–3 hours of distributed training—accelerating ROI and client outcomes.

Nearly anyone can train with NeuroTrackerX—regardless of age, ability, or background. It's effective for diverse populations and use cases.

Train on-site or remotely, on desktop or tablet—ideal for hybrid workforces, telehealth, or distributed teams.

Track individual and group progress with real-time analytics. Identify trends, optimize outcomes, and measure impact with data you can trust.

Our cloud-based platform is built for security and scalability across any size team or organization.

Assign custom plans based on individual goals, cognitive baselines, or professional roles—from rehabilitation to high performance.
NeuroTrackerX offers powerful cognitive training tools for both individuals and professionals. But when it comes to delivering consistent, measurable results at scale, our Business Software is in a league of its own.
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With 15 years of independent research, NeuroTracker is a leading tool used by neuroscientists to study human performance.
Published Research Papers
Research Institutes Using NeuroTracker
Issued Patents and Patents Pending
NeuroTracker baselines pre-post exercise until exhaustion qualify the effectiveness of different hydration methods.
The purpose of this study was to examine the effect of the L-Alanyl-L-Glutamine dipeptide (AG) and electrolyte drink (ED) on cognitive function (NeuroTracker) following endurance exercise, in order to measure the effects of rehydration effectiveness.
12 male endurance athletes performed four trials, each consisting of running on a treadmill at 70% of VO2max for 1h, then at 90% of VO2max until exhaustion. One trial consisted of no hydration, another required ingestion of only a sports electrolyte drink (ED) and two trials required ingestion of a low dose (LD) and high dose of AG (HD) added to the ED. Cognitive function was measured through NeuroTracker baselines pre and post-exercise.
Before rehydration, subjects lost on average 2.4% of their body mass. Pre-post rehydration changes showed HD to be the most effective in aiding cognitive function, and electrolyte only having questionable benefit.

NeuroTracker baselines are significantly related to some test components of standardized concussion assessment tools, but not others.
To determine the extent to which aspects of the Sport Concussion Assessment Tool 3 (SCAT3) or Child SCAT3 (C-SCAT3), and the King-Devick Test (KDT) predict NeuroTracker baselines.
304 healthy, non-concussed participants with a sporting history (101 females, 203 males) ranging in age from 7-29 years were included in the analysis. Participants completed the SCAT3, KDT and NeuroTracker assessments in a single visit.
A regression analysis revealed that KDT, the delayed recall and coordination subcomponent results of the SCAT 3 explained a significant amount of the variance in NeuroTracker baseline scores, but large variability was found with the other test components. The researchers concluded that NeuroTracker baselines likely account for central cognitive functions above and beyond the SCAT3 or C-SCAT3 and KDT.
NeuroTracker baselines in 2D and 3D reveal lower binocular stereo abilities for health children and older people compared to adults.
3D vision (binocular stereo) develops during childhood and tends to reduce after 65 years of age. This study aimed to investigate whether these effects are significant when processing complex and dynamic motion.
Three groups of 20 subjects were recruited: children (7–12 years old), adults (18–40 years old) and older adults (≥65 years old). Each person completed 4 NeuroTracker sessions, 2 in 2D (no binocular stereo) and 2 in 3D (with binocular stereo).
As typical, adults achieved significantly higher NeuroTracker scores than children or elderly. They also gained a significantly larger advantage when performing NeuroTracker in 3D. In turn, children showed more advantage with 3D than elderly. This suggests that older populations have reduced ability to process complex and dynamic motion using stereoscopic processing. This study reveals that comparison between scores with and without stereoscopic effect, allows direct evaluation of the stereopsis advantage when performing NeuroTracker.

A short NeuroTracker training intervention significantly improves off-the-block dive reaction times for elite collegiate swimmers.
To to determine if NeuroTracker training could affect off-the-block reaction times, by improving selection attention in university athlete swimmers.
15 male and female varsity swimmers were divided into active and control groups. The active group completed a training intervention of 10 NeuroTracker sessions, controls did no training. Pre and post training the participants were assessed 3 times on for off-the-block reaction times using the Ares Omega Timing System.
The control group showed a moderate improvement in reaction time, however the NeuroTracker trained group showed large improvement in reaction time (-11%). This pilot study indicates that selective attention may be a critical factor in reaction time performance, and that a short intervention of NeuroTracker training can significantly improve reaction times.

NeuroTracker learning rates and neuropsychological assessments reveal that professional action video gamers possess superior attentional capacities.
To assess the extent to which action video game players perform better than non-gamers on cognitive functions measured by NeuroTracker and neuropsychological assessments.
14 professional and 16 amateur action video game players completed a battery of 7 standardized neuropsychological assessments, a manual dexterity test, and 14 NeuroTracker sessions. Statistical analysis techniques were used to compare cognitive differences.
Analysis revealed that high performance in professional action video games players is associated with enhanced abilities in visual spatial attention, visual and auditory short-term memory, and selective and sustained attention. No significant differences between professionals and amateurs were evident on tasks evaluating executive functions, perceptual manipulation, or manual dexterity. Although both groups displayed a similar learning capacity to improve at NeuroTracker over 90-mins of training, professionals exhibited a distinct performance advantage throughout the intervention. The results overall suggest that elite action video gamers have superior attentional control.

High intensity exercise can be effectively combined with NeuroTracker as dual-task training for younger and older adults.
To examine the effects of a high intensity intermittent exercise (HIIE) protocol on performance with a perceptual-cognitive task (NeuroTracker), and whether effects differ between children, young adults, and older adults.
12 children, 12 young adults and 12 older adults completed a HIIE program consisting of eleven 30-second intervals at 90% VO2 max, interspersed with 2-minute active recovery periods at 50% VO2max. Before and during this exercise protocol, three sessions of NeuroTracker task were performed at 5, 15, and 25 minute intervals.
Young adults had significantly higher absolute NeuroTracker scores than children and older adults. Apart children, NeuroTracker scores improved each session, despite the exercise demands (greatest for young adults). The findings suggest that intensive exercise protocols are suitable to be combined with NeuroTracker cognitive training with younger and older adults, but not with children.

NeuroTracker training transfers to significantly improved useful field of view, an ability strongly associated with driving skills.
To examine if NeuroTracker training transfers to useful field of view (UFOV) performance, a measure strongly associated with driving performance.
Twenty healthy young adults between the ages of 23 and 33 years were recruited and evenly assigned to either a NeuroTracker training program or active control group using a math game (2048). Both groups completed 5 hours of training distributed over 5 weeks. Both groups completed pre-post standardized assessments of UFOV.
The NeuroTracker training group exhibited significantly improved UFOV performance, whereas the active control group showed only a small, statistically nonsignificant improvement in the task. The researchers suggest that NeuroTracker and UFOV performance are likely dependent on overlapping cognitive abilities, and that these abilities can be trained and measured in young adults which could lead to improving driving safety.

NeuroTracker training with elite youth soccer players leads to improvements in inhibition and visual clarity over controls, but not other measures.
To evaluate the effectiveness and transfer of an NeuroTracker training on visual and executive functions in youth elite soccer players.
29 elite youth soccer players were recruited and divided into training and control groups. Visual and executive functions were analyzed in a pre–post test design with both groups doing regular soccer training, and the trained group also completing 10 weeks of NeuroTracker training twice a week. Transfer assessments included tests with the Senaptec Sensory Station, the Trail Making Test, and the Design Fluency test.
Large differences in NeuroTracker initial baselines were found both between the groups, and within the groups. For the trained group, initial baselines were strongly correlated with improvement rates. Assessments show gains for both groups in working memory, cognitive flexibility, inhibition, metacognition, MOT, attention window and processing speed, but only measures inhibition, visual clarity showed advantages specific to the trained group. The researchers recommended studies with a dual-task training intervention and larger number of participants may be needed to reveal training effects for this population.

Prior consolidation with NeuroTracker isolated training improves learning rates for NeuroTracker decision-making and motor-skill dual-task training.
To investigate the effects of motor and perceptual dual-task NeuroTracker training over time, and in particular to see if performing prior NeuroTracker consolidation training significantly influences these effects.
71 participants were assigned either just NeuroTracker training (iMOT), NeuroTracker with a decisionmaking task (Combi), NeuroTracker consolidation training then with a decision-making task (Consol), or an isolated decision-making task (iDM). The decision-making task involved a motor-response reaction to a simulated birdie with a real badminton racket. Performance was measured through NeuroTracker speed threshold, decision accuracy, and reaction time.
Firstly the results demonstrated that the dual-task component significantly affects NeuroTracker speed thresholds. Secondly that this effect is reduced with training over time. Thirdly that this effect is reduced further when consolidation training on just NeuroTracker is completed beforehand. Additionally, decision-making speed, reaction time and accuracy improved with dual-task training. Overall this study provides evidence that NeuroTracker consolidation training is an effective method for accelerating learning rates across multiple performance domains.

Learn the Fundamentals of NeuroTracker Science & Technology through our Academy
NeuroTracker Academy is an education platform that has been designed by NeuroTracker experts and key opinion leaders. Find access to a wealth of resources and specialized application modules that will enable users and trainers alike to gain a deeper understanding of the science and technology.

We proudly collaborate with a select group of innovative partners who share our passion for cognitive improvement. Their wide range of expertise helps apply the technology in cutting-edge ways, shaping the future of brain training. Join us to unlock your full potential!